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NotesSite.Notes HistoryHide minor edits - Show changes to output Changed line 87 from:
!!P-51d-lite to:
!!P-51d-lite (optimized for turn fighting) Changed line 73 from:
* Mount points that hold bomb and drop tanks slow your plane down 5 mph. to:
* Mount points that hold bomb and drop tanks slow your plane down 5 mph on many planes. Added line 72:
* BF-109k Convergence = 400 (seems very good in testing - Vinkman suggested this to me) Changed line 6 from:
'''Dive, Trim Up K to:
'''Dive, Trim Up K (Used to pull plane up out of a dive)''' Changed lines 114-123 from:
* Smallest gun pkg with 8 x 50 Model D-11 12,668 D-25 13,449 D-40 13,449 M 13,538 N 14, @] to:
* Smallest gun pkg with 8 x 50 calls. '''Model Weight''' D-11 12,668 D-25 13,449 D-40 13,449 M 13,538 N 14,650 Changed line 114 from:
* Smallest gun pkg with 8 x 50 to:
* Smallest gun pkg with 8 x 50 cals. Changed line 112 from:
!!!P-47 Weight to:
!!!P-47 Weight Comparisons Changed lines 115-116 from:
to:
[@ Changed line 112 from:
P-47 Weight Comparison to:
!!!P-47 Weight Comparison Changed lines 108-122 from:
Note: P-51b, 3800rpms in level flight = 310 +\- mph. to:
Note: P-51b, 3800rpms in level flight = 310 +\- mph. ---- P-47 Weight Comparison * 50% fuel. * Smallest gun pkg with 8 x 50 calls. [@ Model Weight D-11 12,668 D-25 13,449 D-40 13,449 M 13,538 N 14,650 @] Deleted lines 0-25:
* 4 x 50cals * 1\4 fuel * Convergence 275. * Throttle back until at target (6-10k alt) so arrive light as possible. Findings * P-51d standard layout (6 x 50cals and 1\2 fuel) weight: %red%9342 pounds%%. * P-51d lite: ** Take off weight: 8968 pounds. ** Weight when arriving at target (1 sector away): %green%8500%% pounds. 842 pounds less! !!!P-51'''b''' Comparison * Speed: 353 (P-51d = 362) * Climb: 3.3 (P-51d = 3.4) * Engine: Allison (P-51d = Merlin) * P-51'''d''' has better acceleration. * P-51b standard layout weight: 9036 pounds. * P-51b lite: ** Take-off weight: 8632 ** Weight when arriving at target (1 sector away): '''8457''' pounds. Note: P-51b, 3800rpms in level flight = 310 +\- mph. ---- Changed lines 82-108 from:
to:
@] ---- !!P-51d-lite %red%(Under Construction)%% * 4 x 50cals * 1\4 fuel * Convergence 275. * Throttle back until at target (6-10k alt) so arrive light as possible. Findings * P-51d standard layout (6 x 50cals and 1\2 fuel) weight: %red%9342 pounds%%. * P-51d lite: ** Take off weight: 8968 pounds. ** Weight when arriving at target (1 sector away): %green%8500%% pounds. 842 pounds less! !!!P-51'''b''' Comparison * Speed: 353 (P-51d = 362) * Climb: 3.3 (P-51d = 3.4) * Engine: Allison (P-51d = Merlin) * P-51'''d''' has better acceleration. * P-51b standard layout weight: 9036 pounds. * P-51b lite: ** Take-off weight: 8632 ** Weight when arriving at target (1 sector away): '''8457''' pounds. Note: P-51b, 3800rpms in level flight = 310 +\- mph. Changed line 32 from:
Dive, Trim Up K (Used to pull plane up out of a dive) to:
'''Dive, Trim Up K (Used to pull plane up out of a dive)''' Changed line 23 from:
Note: P-51b, 3800rpms = 310 +\- mph. to:
Note: P-51b, 3800rpms in level flight = 310 +\- mph. Changed line 11 from:
** Weight when arriving at target (1 sector away): %green% to:
** Weight when arriving at target (1 sector away): %green%8500%% pounds. 842 pounds less! Changed line 11 from:
** Weight when arriving at target (1 sector away): '''8500''' pounds. 842 pounds less! to:
** Weight when arriving at target (1 sector away): %green%'''8500'''%% pounds. 842 pounds less! Changed line 102 from:
Elevator up = to:
Elevator up = K (use this to pull out of dive!) Changed line 102 from:
Elevator up = K to:
Elevator up = '''K''' (use this to pull out of dive!) Changed line 53 from:
* Can climb to 10k to:
* Can climb to 10k [FW-190d9]. Changed lines 11-12 from:
** Weight when arriving at target: '''8500''' pounds. 842 pounds less! to:
** Weight when arriving at target (1 sector away): '''8500''' pounds. 842 pounds less! Changed line 21 from:
** Weight when arriving at target: '''8457''' pounds. to:
** Weight when arriving at target (1 sector away): '''8457''' pounds. Added line 17:
* P-51'''d''' has better acceleration. Deleted line 18:
Changed line 20 from:
** Weight when arriving at target: ''' to:
** Weight when arriving at target: '''8457''' pounds. Changed lines 5-6 from:
* Throttle back until at target so arrive light as possible. to:
* Throttle back until at target (6-10k alt) so arrive light as possible. Changed line 13 from:
!!!P- to:
!!!P-51'''b''' Comparison Added lines 18-20:
* P-51b lite: ** Take-off weight: 8632 ** Weight when arriving at target: '''xxx''' pounds. Changed lines 16-17 from:
* to:
* Engine: Allison (P-51d = Merlin) * P-51b standard layout weight: 9036 pounds. Changed line 8 from:
* P-51d standard layout (6 x 50cals and 1\2 fuel): %red%9342 pounds%%. to:
* P-51d standard layout (6 x 50cals and 1\2 fuel) weight: %red%9342 pounds%%. Added lines 12-16:
!!!P-51b Comparison * Speed: 353 (P-51d = 362) * Climb: 3.3 (P-51d = 3.4) * P-51b standard layout weight: TBD Added lines 1-14:
!!P-51d-lite %red%(Under Construction)%% * 4 x 50cals * 1\4 fuel * Convergence 275. * Throttle back until at target so arrive light as possible. Findings * P-51d standard layout (6 x 50cals and 1\2 fuel): %red%9342 pounds%%. * P-51d lite: ** Take off weight: 8968 pounds. ** Weight when arriving at target: '''8500''' pounds. 842 pounds less! ---- Deleted lines 25-40:
---- !!P-51d-lite %red%(Under Construction)%% * 4 x 50cals * 1\4 fuel * Convergence 275. * Throttle back until at target so arrive light as possible. Findings * P-51d standard layout (6 x 50cals and 1\2 fuel): %red%9342 pounds%%. * P-51d lite: ** Take off weight: 8968 pounds. ** Weight when arriving at target: '''8500''' pounds. 842 pounds less! ---- Added line 16:
* Convergence 275. Changed line 20 from:
* P-51d standard layout (6 x 50cals and 1\2 fuel): 9342 pounds. to:
* P-51d standard layout (6 x 50cals and 1\2 fuel): %red%9342 pounds%%. Added lines 12-22:
!!P-51d-lite %red%(Under Construction)%% * 4 x 50cals * 1\4 fuel * Throttle back until at target so arrive light as possible. Findings * P-51d standard layout (6 x 50cals and 1\2 fuel): 9342 pounds. * P-51d lite: ** Take off weight: 8968 pounds. ** Weight when arriving at target: '''8500''' pounds. 842 pounds less! Changed lines 13-19 from:
!! to:
!!Bomber Kill Order Right drone, left drone, lead (center) !!Clouds Press: '''Shift-Tab''' to select plane to see it in a cloud. !!Field Dive to Engage Technique Deleted lines 36-41:
!!Bomber Kill Order Right drone, left drone, lead (center) !!Clouds Press: '''Shift-Tab''' to select plane to see it in a cloud. Changed line 14 from:
Goal here is to come out of nowhere and ''appear'' into a target rich environment screaming with '''E'''! to:
Goal here is to come out of nowhere and ''appear'' into a target rich environment screaming with '''E'''! Deleted line 14:
Added line 30:
* This can have the feature of getting those guys that complain you come in too high to be quiet! LOL Changed lines 14-15 from:
Goal here is to come out of nowhere and ''appear'' into a target rich environment screaming with '''E'''! to:
Goal here is to come out of nowhere and ''appear'' into a target rich environment screaming with '''E'''! \\ This might get those guys that complain you come in too high to be quiet! LOL Changed line 13 from:
!!Field Dive to:
!!Field Dive to Engage Technique %red%(Under Construction)%% Added lines 26-27:
* You might have to dive from 3/4 of dar bar out not to be an icon. \\ Adjust as required per cons over field. Changed line 18 from:
** If you dive steeper than 45 degrees you will auger. to:
** If you dive steeper than 45 degrees for too long you will auger. Added lines 25-26:
Misc Plane Notes on Technique * N1k can dive to 500 mph and climb to 6k. Changed line 21 from:
* Can climb to 10k easily. to:
* Can climb to 10k easily and quickly. Changed line 20 from:
* This will bring plane NOE over field at to:
* This will bring plane NOE over field at 550mph +\-. Added line 18:
** If you dive steeper than 45 degrees you will auger. Changed line 15 from:
# Using a FW-190d9 (or similar) to:
# Using a FW-190d9 (or similar) approach field at 15k. Changed line 15 from:
to:
# Using a FW-190d9 (or similar) at 15k approach field. Changed line 17 from:
to:
# From half of dar ring out - dive at 45 degree angle to NOE. Changed line 19 from:
* to:
* This will bring plane NOE over field at 555+\- mph. Added line 16:
** Make sure to use a plane that can dive to 550 mph. Many can't. Deleted line 21:
Changed line 18 from:
* Brings plane NOE over field at 555 mph. to:
* Brings plane NOE over field at 555+\- mph. Added line 21:
** Make sure to use a plane that can dive to 550 mph. Many can't. Changed line 15 from:
* FW-190d9 to:
* Using a FW-190d9 (or similar) at 15k approach field. Added line 17:
** Use '''k''' if you have to so not to auger. Changed line 14 from:
Goal here is to come out of nowhere and ''appear'' into a target rich environment screaming with '''E'''! to:
Goal here is to come out of nowhere and ''appear'' into a target rich environment screaming with '''E'''! Changed line 14 from:
Goal here is to come out of nowhere and ''appear'' into a target rich environment. to:
Goal here is to come out of nowhere and ''appear'' into a target rich environment screaming with '''E'''!. Added lines 17-18:
* Brings plane NOE over field at 555 mph. * Can climb to 10k easily. Deleted lines 20-21:
* Can climb to 10k easily. Changed lines 17-18 from:
** Make sure to start dive before your plane is seen as an icon. to:
** Make sure to start dive before your plane is seen as an icon. ** At best you are seen as a dot...for just a moment. Added line 17:
** Make sure to start dive before your plane is seen as an icon. Changed line 14 from:
Goal here is to come out of nowhere ''appear'' into a target rich environment. to:
Goal here is to come out of nowhere and ''appear'' into a target rich environment. Changed lines 13-14 from:
!!Field Dive Test (Under Construction) to:
!!Field Dive Test %red%(Under Construction)%% Goal here is to come out of nowhere ''appear'' into a target rich environment. Changed lines 16-17 from:
* Brings plane NOE * to:
* Brings plane NOE over field at 555 mph. * Can climb to 10k easily. Changed lines 14-17 from:
* FW-190d9 * Come in NOE over field at 555 mph * to:
* FW-190d9 at 15k approaching field. * From half of dar ring out - dive at 45 degree angle to NOE. * Brings plane NOE to field over field at 555 mph. ** 5k plane too high to get. Added line 2:
Added lines 13-17:
!!Field Dive Test (Under Construction) * FW-190d9 * From half of dar ring dive at 45 degree angle to NOE. * Come in NOE over field at 555 mph. ** 5k plane too high. Deleted lines 0-5:
If stuck in a dive: 1. Use '''K''' key to trim up (to pull plane up). 2. Enable autopilot to restore normal trim operations. [-Update: Worked in a P-38, P-40 Continuing tests... -] Deleted line 1:
Changed lines 4-6 from:
Dive Brake: Shift-C to:
Dive Brake: Shift-C Dive, Trim Up K (Used to pull plane up out of a dive) [-Enable autopilot to restore normal trim operations.-] Changed line 11 from:
to:
Changed line 5 from:
[-Update: Worked in a P-38 to:
[-Update: Worked in a P-38, P-40 Continuing tests... -] Changed line 35 from:
to:
Turn RIGHT Changed line 37 from:
to:
Turn LEFT Added lines 27-31:
!!Range (icon) Inside 1000 yards %red%enemy%% icons display to the closest 200. An icon display of 400 could be an actual range of 300 to 499 yards. BBS posts suggest when an icon shows 400 it is really closer to 300. SO setting convergence to and shooting at 300 is optimal in this context. Changed line 35 from:
Turn RIGHT to:
!!!Turn RIGHT Changed line 37 from:
Turn LEFT to:
!!!Turn LEFT Deleted lines 38-42:
!!Range (icon) Inside 1000 yards %red%enemy%% icons display to the closest 200. An icon display of 400 could be an actual range of 300 to 499 yards. BBS posts suggest when an icon shows 400 it is really closer to 300. SO setting convergence to and shooting at 300 is optimal in this context. Added lines 20-22:
!!Clouds Press: '''Shift-Tab''' to select plane to see it in a cloud. Added lines 1-6:
!!Testing If stuck in a dive: 1. Use '''K''' key to trim up (to pull plane up). 2. Enable autopilot to restore normal trim operations. [-Update: Worked in a P-38! Continuing tests... -] Deleted lines 16-21:
!!Testing If stuck in a dive: 1. Use '''K''' key to trim up (to pull plane up). 2. Enable autopilot to restore normal trim operations. [-Update: Worked in a P-38! Continuing tests... -] Changed line 13 from:
If stuck in a dive to:
If stuck in a dive: Added line 16:
[-Update: Worked in a P-38! Continuing tests... -] Changed lines 14-15 from:
1. Use '''K''' key to trim up to pull plane up. 2. Enable to:
1. Use '''K''' key to trim up (to pull plane up). 2. Enable autopilot to restore normal trim operations. Changed lines 13-15 from:
If stuck in a dive (110 etc) to:
If stuck in a dive (in 110 etc) 1. Use '''K''' key to trim up to pull plane up. 2. Enable Autopilot to re-enable normal trim. Added lines 11-14:
!!Testing If stuck in a dive (110 etc) use '''K''' key to trim up to pull plane up. Changed line 39 from:
* 12.7mm = 50 to:
* 12.7mm = 50 cal (as a generality in choosing guns) Changed lines 40-46 from:
* Burn the FWD fuel 1st in 190a5 and it is very nimble. to:
* Burn the FWD fuel 1st in 190a5 and it is very nimble. - Per Morefiend, it is also true that if you burn FWD fuel first it moves CoG backwards and while it may feel more nimble it's also unstable. AH models to correct fuel burn by default. - Per AH, confirmed that if you burn FWD fuel first it moves CoG backward. Also, that this makes the nose lighter but less stable. This may be true for many other planes. Ultimately try it yourself and see if you like the CoG backward. Changed line 15 from:
110, F6F, Hurricane, I-16, Mossie, N1k, P-38, Yak-3 to:
110, F6F, Hurricane, I-16, Mossie, N1k, P-38, P-39, Yak-3 Changed line 42 from:
* Mount points that hold bomb and drop tanks slow your plane down 5 mph to:
* Mount points that hold bomb and drop tanks slow your plane down 5 mph. Changed line 40 from:
* Burn the FWD fuel 1st in 190a5 and it is very nimble. to:
* Burn the FWD fuel 1st in 190a5 and it is very nimble. Per Morefiend, it is also true that if you burn FWD fuel first it moves CoG backwards and while it may feel more nimble it's also unstable. AH models to correct fuel burn by default. Changed line 15 from:
110, F6F, Hurricane, I-16, Mossie, N1k, to:
110, F6F, Hurricane, I-16, Mossie, N1k, P-38, Yak-3 Changed lines 26-29 from:
Inside 1000 yards %red%enemy%% icons display to the closest 200. An BBS posts suggest when icon shows 400 it is really closer to 300. to:
Inside 1000 yards %red%enemy%% icons display to the closest 200. An icon display of 400 could be an actual range of 300 to 499 yards. BBS posts suggest when an icon shows 400 it is really closer to 300. SO setting convergence to and shooting at 300 is optimal in this context. Changed lines 25-27 from:
!!Range Inside to:
!!Range (icon) Inside 1000 yards %red%enemy%% icons display to the closest 200. An icon display of 400 could be an actual range of 300 to 499 yards. BBS posts suggest when icon shows 400 it is really closer to 300. Changed line 18 from:
Optimal turning is in the direction of prop rotation\torque to:
Optimal turning is in the direction of prop rotation\torque: Changed line 20 from:
* Typhoon, Tempest, Spit14 and all Yaks. to:
* Typhoon, Tempest, Spit14 and all Yaks. Changed line 22 from:
* All other planes. to:
* All other planes. Changed lines 17-18 from:
!!Turning to:
!!Turning Optimal turning is in the direction of prop rotation\torque. Changed line 17 from:
!! to:
!!Turning (optimal turing in direction of prop rotation\torque) Changed lines 11-15 from:
HE = For Buildings AP = For Tanks to:
!!BOMBER Kill Order Right drone, left drone, lead (center) !!Nose Over View, Good 110, F6F, Hurricane, I-16, Mossie, N1k, p38, Yak-3 Changed lines 19-20 from:
* Typhoon, Tempest, * ... to:
* Typhoon, Tempest, Spit14 and all Yaks. Deleted lines 22-24:
110, F6F, Hurricane, I-16, Mossie, N1k, p38, Yak-3 Changed lines 27-28 from:
!! Right drone, left drone, lead (center) to:
!!Vehicle Ammo HE = For Buildings AP = For Tanks Changed lines 23-24 from:
!! I-16 to:
!!Nose Over View, Good 110, F6F, Hurricane, I-16, Mossie, N1k, p38, Yak-3 Changed lines 4-6 from:
Dive Brake: Shift-C to:
Combat Trim: Ctrl-X Dive Brake: Shift-C Changed lines 7-8 from:
Tail Hook: to:
Tail Hook: Shift-G .target (n ex: 600, off=0) Viz Scroll, Smooth: F7 Changed line 36 from:
to:
---- Changed line 38 from:
* to:
* 12.7mm = 50 cal Changed line 41 from:
* to:
* Mount points that hold bomb and drop tanks slow your plane down 5 mph +\-. Changed lines 38-40 from:
* The brackets that hold bomb and drop tanks slow your plane down 5 mph * Fuel (Change tank): Shift-F to:
* The brackets that hold bomb and drop tanks slow your plane down 5 mph +\-. * Burn the FWD fuel 1st in 190a5 and it is very nimble. Added line 1:
!!Common Commands Changed lines 3-42 from:
Fighter Smooth Viz Scroll: F7 Combat Trim: Ctrl-X Dive Brake: Shift-C Fuel (Change tank): Shift-F Tail Hook: Shift-G .target (n ex: 600, off=0) Vehicle HE = For Buildings AP = For Tanks TURNING Turn RIGHT Typhoon, Tempest, and Spit14. ...and Yaks all turn better to the right. Turn LEFT All other planes. MOUSE Nose Over View Aim Planes I-16, N1k, 110, Mossie, p38, F6F, Hurricane RANGE Info Inside 1000 yards enemy icons display to the closest 200. An icon display of 400 could be an actual range of 300 to 499 yards. BOMBER Kill Order Right drone, left drone, lead (center) WEIGHT FACTORS (the lighter a plane is the better it performs) - Amount of fuel. - Gun load out and amount of ammo. MISC - The brackets that hold bomb and drop tanks slow your plane down 5 mph. - Burn the FWD fuel 1st in 190a5 and it is very nimble. Fuel (Change tank): Shift-F - B25 with 75mm = H - 12.7mm = 50 cal to:
Fighter Smooth Viz Scroll: F7 Combat Trim: Ctrl-X Dive Brake: Shift-C Fuel (Change tank): Shift-F Tail Hook: Shift-G .target (n ex: 600, off=0) Added lines 11-42:
Vehicle HE = For Buildings AP = For Tanks !!Turning Turn RIGHT * Typhoon, Tempest, and Spit14. * ...and Yaks all turn better to the right. Turn LEFT * All other planes. !!Mouse Nose Over View, Best I-16, N1k, 110, Mossie, p38, F6F, Hurricane !!Range Usage Inside 1000 yards enemy icons display to the closest 200. An icon display of 400 could be an actual range of 300 to 499 yards. !!BOMBER Kill Order Right drone, left drone, lead (center) !!Weight Factors (the lighter a plane is the better it performs) * Amount of fuel. * Gun load out and amount of ammo. Miscellaneous * The brackets that hold bomb and drop tanks slow your plane down 5 mph. * Burn the FWD fuel 1st in 190a5 and it is very nimble. \\ Fuel (Change tank): Shift-F * B25 with 75mm = H * 12.7mm = 50 cal Added lines 1-52:
[@ COMMANDS Fighter Smooth Viz Scroll: F7 Combat Trim: Ctrl-X Dive Brake: Shift-C Fuel (Change tank): Shift-F Tail Hook: Shift-G .target (n ex: 600, off=0) Vehicle HE = For Buildings AP = For Tanks TURNING Turn RIGHT Typhoon, Tempest, and Spit14. ...and Yaks all turn better to the right. Turn LEFT All other planes. MOUSE Nose Over View Aim Planes I-16, N1k, 110, Mossie, p38, F6F, Hurricane RANGE Info Inside 1000 yards enemy icons display to the closest 200. An icon display of 400 could be an actual range of 300 to 499 yards. BOMBER Kill Order Right drone, left drone, lead (center) WEIGHT FACTORS (the lighter a plane is the better it performs) - Amount of fuel. - Gun load out and amount of ammo. MISC - The brackets that hold bomb and drop tanks slow your plane down 5 mph. - Burn the FWD fuel 1st in 190a5 and it is very nimble. Fuel (Change tank): Shift-F - B25 with 75mm = H - 12.7mm = 50 cal @] [@ 109 (when control services get hard) Elevator up = K Elevator down = I Rudder left = J Rudder right = L Aileron left = M Aileron right = , (comma key) @] |